Game guide · CQMELISSA
Understand the basics of FreeCell
Begin with the objective. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Look at the complete hand before deciding. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Return to the explanation when a decision is unclear.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Build familiarity through play
Keep the active rule in mind. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.
The challenge in front of you
Build four suit foundations from ace to king. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.
Start here and follow along
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How to use the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Treat this as a chance to practise one rule.
A closer look at one example
With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.
An important reminder
Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.
If you are unsure
What is the aim?
Build four suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. The same rule applies on a phone and on a computer.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Work at your own pace. Use another round to revisit a decision.
What completes a round?
Build four suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Take a moment to read the table. The same rule applies on a phone and on a computer.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Check the relevant controls before continuing.
What completes a round?
Build four suit foundations from ace to king. Begin with the objective. The same rule applies on a phone and on a computer.