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CQMELISSA

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · CQMELISSA

Netwalk: instructions and practice

The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Practice beyond the first move

Keep the goal in view while choosing a move. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.

Your objective

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.

How a round unfolds

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

How to interact with the game

Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

A closer look at one example

The board gives you the information needed for the next action. A tile with north and east cables connects only to matching south and west cables on those neighbours.

Keep this in mind

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Further help with the game

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new round resets the current game.

When I start, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.

On this page, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.

When I start, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The instructions above use these same rules.

How many people can play here?

Solo. This is local browser play, not internet matchmaking. You can start a new round from the game controls.

Why are some tiles green?

They have a chain of matching cable ends to the central server. Scores here do not represent cash or prizes.

Can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Scores here do not represent cash or prizes.

On this page, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Keep the current game state in view while applying this rule.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The controls work with mouse or touch.

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